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  <title>Posts tagged: runescape Archive</title>
  <id>https://pype.dev/tags/runescape/archive/atom.xml</id>
  <updated>2025-08-31T06:11:26Z</updated>
  <subtitle>All posts with the tag &#34;runescape&#34;</subtitle>
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  <author>
    <name>Nic Payne</name>
  </author>
  <generator uri="https://github.com/WaylonWalker/markata-go">markata-go</generator>
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  <entry>
    <title>Old School Runescape Runelite Plugins</title>
    <id>https://pype.dev/old-school-runescape-runelite-plugins/</id>
    <updated>2025-08-31T06:11:26Z</updated>
    <published>2025-08-31T06:11:26Z</published>
    <link href="https://pype.dev/old-school-runescape-runelite-plugins/" rel="alternate" type="text/html"></link>
    <summary type="text">I&#39;ve been enjoying my time back in Old School Runescape. Such a classic for me. The landscape has changed a lot since 2006 though. There&#39;s clients and...</summary>
    <content type="html">&lt;p&gt;I&amp;rsquo;ve been enjoying my time back in Old School Runescape. Such a classic for me.&#xA;The landscape has changed a lot since 2006 though. There&amp;rsquo;s clients and plugins&#xA;galore now, no more being limited to a web browser with 1 minute logout timer!&lt;/p&gt;&#xA;&lt;p&gt;I started a bit in &lt;a href=&#34;/runescape-clients-and-settings/&#34; class=&#34;wikilink&#34; data-title=&#34;Runescape Clients and Settings&#34; data-description=&#34;!!! danger &amp;#34;Note to future me&amp;#34;&#34; data-date=&#34;2025-08-15&#34; data-preview=&#34;!!! danger &amp;#34;Note to future me&amp;#34;&#34;&gt;Runescape Clients and Settings&lt;/a&gt; and in the last several&#xA;days I&amp;rsquo;ve discovered a few more things that I like.&lt;/p&gt;&#xA;&lt;h2 id=&#34;logout&#34;&gt;&lt;span class=&#34;heading-wear-glyph&#34;&gt;Logout&lt;/span&gt; &lt;a href=&#34;#logout&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;There&amp;rsquo;s not a lot of AFK opportunities in OSRS but there are more than there&#xA;used to be. The primary one is splashing to gain magic xp. It&amp;rsquo;s slow but AFK&#xA;for as long as you can be. On mobile the logout setting can be changed to 25&#xA;minutes so it&amp;rsquo;s easy to leave the game running on my phone for the sake of&#xA;leveling up a bit.&lt;/p&gt;&#xA;&lt;p&gt;But I prefer to play on desktop because it&amp;rsquo;s so much more beautiful with the HD&#xA;117 GPU plugin noted in &lt;a href=&#34;/runescape-clients-and-settings/#GPU&#34; class=&#34;wikilink&#34; data-title=&#34;Runescape Clients and Settings&#34; data-description=&#34;!!! danger &amp;#34;Note to future me&amp;#34;&#34; data-date=&#34;2025-08-15&#34;&gt;Runescape Clients and Settings&lt;/a&gt;. And thankfully&#xA;that 25 minute logout timer can be set in this client too!&lt;/p&gt;&#xA;&lt;figure&gt;&#xA;&lt;img src=&#34;https://cdn.statically.io/gh/pypeaday/images.pype.dev/main/blog-media/20250831111601_dc41f9e9.png&#34; alt=&#34;20250831111601_dc41f9e9.png&#34;&gt;&#xA;&lt;/figure&gt;&#xA;&lt;figure&gt;&#xA;&lt;img src=&#34;https://cdn.statically.io/gh/pypeaday/images.pype.dev/main/blog-media/20250831111628_24c41fea.png&#34; alt=&#34;20250831111628_24c41fea.png&#34;&gt;&#xA;&lt;/figure&gt;&#xA;&lt;h2 id=&#34;left-click-drop&#34;&gt;&lt;span class=&#34;heading-wear-glyph&#34;&gt;Left Click Drop&lt;/span&gt; &lt;a href=&#34;#left-click-drop&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;When power leveling in things like &lt;code&gt;fishing&lt;/code&gt; or &lt;code&gt;woodcutting&lt;/code&gt; it&amp;rsquo;s tempting to&#xA;pair it with leveling in &lt;code&gt;cooking&lt;/code&gt; and &lt;code&gt;firemaking&lt;/code&gt; but the walking time&#xA;between fishing, trees, fire etc. does really add up over days and weeks of&#xA;playing. There are many tactics, but if money is no object (ie. you&amp;rsquo;re not&#xA;trying to bank a ton of gold right now) then you can focus on fishing or&#xA;chopping trees and simply dropping inventory as it fills up. This required&#xA;right-click, select drop, click for every item in your inventory which is so&#xA;tedious.&lt;/p&gt;&#xA;&lt;p&gt;Luckily there&amp;rsquo;s a plugin for this!&lt;/p&gt;&#xA;&lt;figure&gt;&#xA;&lt;img src=&#34;https://cdn.statically.io/gh/pypeaday/images.pype.dev/main/blog-media/20250831111952_a71baef2.png&#34; alt=&#34;20250831111952_a71baef2.png&#34;&gt;&#xA;&lt;/figure&gt;&#xA;&lt;p&gt;As you can see you just type the name of the items you want the default&#xA;left-click to &lt;code&gt;drop&lt;/code&gt; and I have &lt;code&gt;willow logs&lt;/code&gt; etc. in here from a few leveling&#xA;sessions recently&lt;/p&gt;&#xA;&lt;h3 id=&#34;example&#34;&gt;&lt;span class=&#34;heading-wear-glyph&#34;&gt;Example&lt;/span&gt; &lt;a href=&#34;#example&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h3&gt;&#xA;&lt;p&gt;By default take this example of &lt;code&gt;wear Zammorak monk bottom&lt;/code&gt;&lt;/p&gt;&#xA;&lt;figure&gt;&#xA;&lt;img src=&#34;https://cdn.statically.io/gh/pypeaday/images.pype.dev/main/blog-media/20250831113557_5da3dbac.png&#34; alt=&#34;20250831113557_5da3dbac.png&#34;&gt;&#xA;&lt;/figure&gt;&#xA;&lt;figure&gt;&#xA;&lt;img src=&#34;https://cdn.statically.io/gh/pypeaday/images.pype.dev/main/blog-media/20250831113653_3acbcb94.png&#34; alt=&#34;20250831113653_3acbcb94.png&#34;&gt;&#xA;&lt;/figure&gt;&#xA;&lt;p&gt;I would never actually want to default drop this item, but let&amp;rsquo;s say I did!&lt;/p&gt;&#xA;&lt;figure&gt;&#xA;&lt;img src=&#34;https://cdn.statically.io/gh/pypeaday/images.pype.dev/main/blog-media/20250831113747_9d846f0c.png&#34; alt=&#34;20250831113747_9d846f0c.png&#34;&gt;&#xA;&lt;/figure&gt;&#xA;&lt;figure&gt;&#xA;&lt;img src=&#34;https://cdn.statically.io/gh/pypeaday/images.pype.dev/main/blog-media/20250831113815_4e9b7ca2.png&#34; alt=&#34;20250831113815_4e9b7ca2.png&#34;&gt;&#xA;&lt;/figure&gt;&#xA;&lt;p&gt;Now the default left-click is &lt;code&gt;drop&lt;/code&gt; - super easy&lt;/p&gt;&#xA;&lt;h2 id=&#34;screenshot&#34;&gt;&lt;span class=&#34;heading-wear-glyph&#34;&gt;Screenshot&lt;/span&gt; &lt;a href=&#34;#screenshot&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;I JUST found this one! There&amp;rsquo;s a screenshot plugin to give you more standardized screenshots of in-game activity&amp;hellip;&lt;/p&gt;&#xA;&lt;figure&gt;&#xA;&lt;img src=&#34;https://cdn.statically.io/gh/pypeaday/images.pype.dev/main/blog-media/20250831113238_04accffb.png&#34; alt=&#34;20250831113238_04accffb.png&#34;&gt;&#xA;&lt;/figure&gt;&#xA;&lt;p&gt;And then an example of that plugin&amp;rsquo;s screenshot:&lt;/p&gt;&#xA;&lt;figure&gt;&#xA;&lt;img src=&#34;https://cdn.statically.io/gh/pypeaday/images.pype.dev/main/blog-media/20250831113350_7049366c.png&#34; alt=&#34;20250831113350_7049366c.png&#34;&gt;&#xA;&lt;/figure&gt;&#xA;&lt;h2 id=&#34;others&#34;&gt;&lt;span class=&#34;heading-wear-glyph&#34;&gt;Others&lt;/span&gt; &lt;a href=&#34;#others&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;Some noteable others are:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;HD 117 GPU plugin (as noted in &lt;a href=&#34;/runescape-clients-and-settings/#GPU&#34; class=&#34;wikilink&#34; data-title=&#34;Runescape Clients and Settings&#34; data-description=&#34;!!! danger &amp;#34;Note to future me&amp;#34;&#34; data-date=&#34;2025-08-15&#34;&gt;Runescape Clients and Settings&lt;/a&gt;)&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;skills progress&lt;/code&gt; shows useful information about the skill you&amp;rsquo;re leveling as an overlay&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;Quest Helper&lt;/code&gt; is huge for me because some of the runescape quests are&#xA;legitimately challening, and I&amp;rsquo;m really here for dad mode&amp;hellip; so the quest&#xA;helper is a lifesaver&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;</content>
    <author>
      <name>Nic Payne</name>
      <uri>https://pype.dev</uri>
    </author>
  </entry>
  <entry>
    <title>Runescape Clients and Settings</title>
    <id>https://pype.dev/runescape-clients-and-settings/</id>
    <updated>2025-08-15T11:12:57Z</updated>
    <published>2025-08-15T11:12:57Z</published>
    <link href="https://pype.dev/runescape-clients-and-settings/" rel="alternate" type="text/html"></link>
    <summary type="text">!!! danger &#34;Note to future me&#34;</summary>
    <content type="html">&lt;div class=&#34;admonition danger&#34;&gt;&#xA;&lt;p class=&#34;admonition-title&#34;&gt;Note to future me&lt;/p&gt;&#xA;&lt;p&gt;Hey when you have to reinstall this, you NEED to use a Jagex launcher to launch runeline on Linux. TLDR: bolt from the discover store&lt;/p&gt;&#xA;&lt;/div&gt;&#xA;&lt;p&gt;I&amp;rsquo;m not a seasoned PC gamer, so launchers and game installers have been a tad&#xA;confusing to me over the years. Runescape has some clients now, and &lt;a href=&#34;https://runelite.net&#34;&gt;runelite&lt;/a&gt; is&#xA;apparently the primary third-party one. There are also plugins available!&lt;/p&gt;&#xA;&lt;h2 id=&#34;working-on-linux&#34;&gt;&lt;span class=&#34;heading-wear-glyph&#34;&gt;Working On Linux&lt;/span&gt; &lt;a href=&#34;#working-on-linux&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;To start I downloaded a third-party jagex launcher, &lt;a href=&#34;https://github.com/Adamcake/Bolt&#34;&gt;bolt&lt;/a&gt;, from the discover store&amp;hellip;&#xA;I use it to launch runelite. In runelite there&amp;rsquo;s a plugin menu, I installed the&#xA;gpu one and almost instantly the game came alive in a whole new way!&lt;/p&gt;&#xA;&lt;details class=&#34;admonition note&#34;&gt;&#xA;&lt;summary class=&#34;admonition-title&#34;&gt;Jagex Launcher&lt;/summary&gt;&#xA;&lt;p&gt;I linked my runescape account to a jagex account and you ahve to use the jagex launcher to launch runelite but the jagex launcher only works on windows - there&amp;rsquo;s a github to make it work on linux but I went with third-party jagex launcher bolt instead&lt;/p&gt;&#xA;&lt;/details&gt;&#xA;&lt;h2 id=&#34;gpu&#34;&gt;&lt;span class=&#34;heading-wear-glyph&#34;&gt;GPU&lt;/span&gt; &lt;a href=&#34;#gpu&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;The GPU one is great, makes the game look incredible&lt;/p&gt;&#xA;&lt;h3 id=&#34;default&#34;&gt;&lt;span class=&#34;heading-wear-glyph&#34;&gt;Default&lt;/span&gt; &lt;a href=&#34;#default&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h3&gt;&#xA;&lt;figure&gt;&#xA;&lt;img src=&#34;https://cdn.statically.io/gh/pypeaday/images.pype.dev/main/blog-media/20250815175429_38bbc7f8.png&#34; alt=&#34;20250815175429_38bbc7f8.png&#34;&gt;&#xA;&lt;/figure&gt;&#xA;&lt;h3 id=&#34;gpu-1&#34;&gt;&lt;span class=&#34;heading-wear-glyph&#34;&gt;GPU&lt;/span&gt; &lt;a href=&#34;#gpu-1&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h3&gt;&#xA;&lt;figure&gt;&#xA;&lt;img src=&#34;https://cdn.statically.io/gh/pypeaday/images.pype.dev/main/blog-media/20250815175450_bdc2753e.png&#34; alt=&#34;20250815175450_bdc2753e.png&#34;&gt;&#xA;&lt;/figure&gt;&#xA;&lt;h2 id=&#34;stats&#34;&gt;&lt;span class=&#34;heading-wear-glyph&#34;&gt;Stats&lt;/span&gt; &lt;a href=&#34;#stats&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;There&amp;rsquo;s a few that give nice timers for resources and stats for skill building&lt;/p&gt;&#xA;&lt;figure&gt;&#xA;&lt;img src=&#34;https://cdn.statically.io/gh/pypeaday/images.pype.dev/main/blog-media/20250815175544_b4cdedbf.png&#34; alt=&#34;20250815175544_b4cdedbf.png&#34;&gt;&#xA;&lt;/figure&gt;&#xA;&lt;p&gt;Actions for each skill is the last thing you did that earned XP. So in my&#xA;screenshot I was mining iron and I have 10 actions left before leveling up - 1&#xA;action is mining 1 iron ore in this case&lt;/p&gt;&#xA;&lt;h2 id=&#34;end&#34;&gt;&lt;span class=&#34;heading-wear-glyph&#34;&gt;End&lt;/span&gt; &lt;a href=&#34;#end&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;I&amp;rsquo;m digging not just playing runescape again, but enjoying the ecosystem of tools around it. At the end of the day I&amp;rsquo;m realizing games are sets of data, and things like textures and effects can be loaded on top of that and rendered however you want (that the game/plugins support). So I&amp;rsquo;m very excited to dive back into a childhood favorite and relive the quests but now in GPU-rendered ray-traced goodness&lt;/p&gt;&#xA;&lt;div class=&#34;admonition note&#34;&gt;&#xA;&lt;p class=&#34;admonition-title&#34;&gt;It&#39;s not ray-traced but it sounded cool&lt;/p&gt;&#xA;&lt;/div&gt;&#xA;</content>
    <author>
      <name>Nic Payne</name>
      <uri>https://pype.dev</uri>
    </author>
  </entry>
  <entry>
    <title>Starting Old School Runescape Over Again</title>
    <id>https://pype.dev/starting-old-school-runescape-over-again/</id>
    <updated>2025-08-14T19:25:55Z</updated>
    <published>2025-08-14T19:25:55Z</published>
    <link href="https://pype.dev/starting-old-school-runescape-over-again/" rel="alternate" type="text/html"></link>
    <summary type="text">I got an itch to play a new game recently and after squabbling with my PS4 and my PC I decided to go old school literally with Old School Runescape... I...</summary>
    <content type="html">&lt;h2 id=&#34;intro&#34;&gt;&lt;span class=&#34;heading-wear-glyph&#34;&gt;Intro&lt;/span&gt; &lt;a href=&#34;#intro&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;I got an itch to play a new game recently and after squabbling with my PS4 and&#xA;my PC I decided to go old school literally with Old School Runescape&amp;hellip; I&#xA;played this game so much as a kid and it&amp;rsquo;s so well preserved in 2025. I tried&#xA;to bang out a ton today and decided to look through a few guides to try to&#xA;level up effeciently.&lt;/p&gt;&#xA;&lt;h2 id=&#34;quests&#34;&gt;&lt;span class=&#34;heading-wear-glyph&#34;&gt;Quests&lt;/span&gt; &lt;a href=&#34;#quests&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;There&amp;rsquo;s a handful of quests and several are pretty attainable early on that&#xA;give enough XP to blitz through the early levels of many skills&amp;hellip;&lt;/p&gt;&#xA;&lt;p&gt;Today I made it through doric&amp;rsquo;s quest which bumped be&#xA;through to level 20+ mining. Another player gave me a black pick-axe which made&#xA;mining some iron pretty easy. From there I wanted to level up smithing a bit -&#xA;and the guides say that &amp;ldquo;The Knight&amp;rsquo;s Sword&amp;rdquo; is a good quest for it, though&#xA;it&amp;rsquo;s recommended to be combat level 20 before doing it&amp;hellip; I decided to not&#xA;worry about that, I&amp;rsquo;ve picked red-berries for a pie and am going to bring a&#xA;haul of steaks and my black pick while I try to get the bluerite ore and run&#xA;away from the ice giants that I know will destroy me at my whopping combat&#xA;level 6&amp;hellip; but for first day back I&amp;rsquo;m feeling great.&lt;/p&gt;&#xA;&lt;p&gt;After that my smithing levels should be in the teens&amp;hellip; Not sure what we&amp;rsquo;ll do after that&lt;/p&gt;&#xA;&lt;p&gt;I did do the Cook&amp;rsquo;s Assistant while gathering things for the Knight&amp;rsquo;s Sword,&#xA;easy peasy and gets me access to the oven in Lumbridge Castle.&lt;/p&gt;&#xA;&lt;h2 id=&#34;plans&#34;&gt;&lt;span class=&#34;heading-wear-glyph&#34;&gt;Plans&lt;/span&gt; &lt;a href=&#34;#plans&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;I&amp;rsquo;m using &lt;a href=&#34;/affine/&#34; class=&#34;glossary-term&#34; title=&#34;Mind-mapping webapp at home with native desktop App. Like Notion but with diagram support&#34; data-hover-title=&#34;Affine&#34;&gt;Affine&lt;/a&gt; to map out my questing - the mind map is great for tracking&#xA;why I&amp;rsquo;m 6 mini-side-quests removed from the original thing I was after.&lt;/p&gt;&#xA;&lt;figure&gt;&#xA;&lt;img src=&#34;https://cdn.statically.io/gh/pypeaday/images.pype.dev/main/blog-media/20250815003021_4a18defc.png&#34; alt=&#34;20250815003021_4a18defc.png&#34;&gt;&#xA;&lt;/figure&gt;&#xA;&lt;h2 id=&#34;update-01&#34;&gt;&lt;span class=&#34;heading-wear-glyph&#34;&gt;Update 01&lt;/span&gt; &lt;a href=&#34;#update-01&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;After about 2 weeks I&amp;rsquo;ve done most of othe free-to-play stuff, with just&#xA;another 2 quests to go. The game is so faitful to what I remember.&lt;/p&gt;&#xA;&lt;p&gt;I was thinking about how I would tackle a new account, and I am starting to&#xA;understand the simple appeal of having alternate accounts - a &amp;ldquo;pure mage&amp;rdquo; for&#xA;example&amp;hellip;. If money were no object then having a pure ranger and mage account&#xA;would be pretty fun, and with a powerful main I think it&amp;rsquo;s possible to make&#xA;plenty of in-game gold and just trade between accounts. To my knowledge, this&#xA;doesn&amp;rsquo;t break any of the Jagex rules.&lt;/p&gt;&#xA;&lt;p&gt;Putting the idea of a &amp;ldquo;pure&amp;rdquo; anything aside, I was thinking about how I would&#xA;more efficiently have played to the point in the game I&amp;rsquo;m at right now&amp;hellip; For&#xA;gaining any combat xp the goal is the &lt;code&gt;rune scimitar&lt;/code&gt;, which requires level 40&#xA;&lt;code&gt;attack&lt;/code&gt; to wield. The stronger you are (ie. higher &lt;code&gt;strength&lt;/code&gt;) the more xp you&#xA;can gain per second. This means upping &lt;code&gt;attack&lt;/code&gt; to level 40 with the best&#xA;scimitar you can at every level until &lt;code&gt;rune&lt;/code&gt; at 40, and then swapping to the&#xA;strength-gaining combat style and theoretically training &lt;code&gt;strength&lt;/code&gt; to level 99,&#xA;and then train &lt;code&gt;defense&lt;/code&gt; and &lt;code&gt;attack&lt;/code&gt; from &lt;code&gt;x&lt;/code&gt; and &lt;code&gt;40&lt;/code&gt; respectively to &lt;code&gt;99&lt;/code&gt; is&#xA;the quickest way to do it.&lt;/p&gt;&#xA;&lt;p&gt;The issue with this is that due to the level-scaling of the game, it&amp;rsquo;s totally&#xA;impractical to do this and would suck all the fun out of the game. I think I&#xA;handled my melee combat leveling pretty well by keeping the 3 stats, &lt;code&gt;attack&lt;/code&gt;,&#xA;&lt;code&gt;strength&lt;/code&gt;, &lt;code&gt;defense&lt;/code&gt; more or less in step with each other up to 40, and from&#xA;then on began focusing primarily on &lt;code&gt;strength&lt;/code&gt;.&lt;/p&gt;&#xA;&lt;p&gt;I&amp;rsquo;ve also spent plenty of time on &lt;code&gt;ranged&lt;/code&gt; and &lt;code&gt;magic&lt;/code&gt; but these are expensive&#xA;to train quickly (and quickly isn&amp;rsquo;t even THAT fast) due to resource consumption&#xA;(arrows / runes). Now, I have plenty of resources in game, so training these&#xA;has been fine, but in a more vanilla situation they could mostly be forgotten&#xA;about until you&amp;rsquo;ve leveled up in &lt;code&gt;crafting&lt;/code&gt; or &lt;code&gt;mining&lt;/code&gt; and &lt;code&gt;smithing&lt;/code&gt; for the&#xA;sake of making some money.&lt;/p&gt;&#xA;&lt;p&gt;On that note, combat can be paused from the onset and one can jump right to the&#xA;mines with tin + copper -&amp;gt; iron or else tan cowhides and craft leather&amp;hellip;&#xA;either way, upgrading these skills opens the door for money-making routines and&#xA;if you have a good source of income in the game, then buying runes and arrows&#xA;for training is quite simple at the &lt;code&gt;grand exchange&lt;/code&gt;&lt;/p&gt;&#xA;&lt;p&gt;There are a few guides on the &amp;ldquo;optimal&amp;rdquo; way to play through the game depending&#xA;on what you want to optimize. Personally, upon thinking about it through writing I can&#xA;see how there&amp;rsquo;s not a &amp;ldquo;one right way&amp;rdquo; to play the game &amp;ldquo;most efficiently&amp;rdquo;.&lt;/p&gt;&#xA;&lt;p&gt;If I were to start another account, not as one of these fancy schmancy &amp;ldquo;pure&amp;rdquo;&#xA;ones, I think I would train my melee stats to 40 via cows, chickens, and giant&#xA;frogs (then doubling up on prayer via &lt;code&gt;big bones&lt;/code&gt;). The reason for this is that&#xA;there&amp;rsquo;s places to mine and fish where the enemies are in level ranges 20-30 and&#xA;it&amp;rsquo;s convenient to avoid hostility (ie. being attacked on site)&#xA;(south-east varrock mine for example isn&amp;rsquo;t NEXT to the dark wizards, but they&#xA;are close and if you are sub combat level 21 or something, they are hostile&#xA;towards you).&lt;/p&gt;&#xA;&lt;p&gt;The other skills I hadn&amp;rsquo;t thought about from the perspective of a guide are&#xA;firemaking, fishing, cooking, and woodcutting. Typically they&amp;rsquo;re pretty easy to&#xA;train together, but it&amp;rsquo;s also really easy to focus on cooking by itself east of&#xA;Barbarian Village where folks are trainign fishing by just dropping raw fish.&#xA;Coincidentally, that&amp;rsquo;s one of the fastest ways to level up fishing as well&amp;hellip;&lt;/p&gt;&#xA;&lt;p&gt;I&amp;rsquo;ve played the game these last 2 weeks I see that with enough money in the&#xA;game you are better off staying laser-focused on one skill at a time and then&#xA;buying the resoures needed for the other skills. For example, you can train&#xA;combat and prayer with giant frogs pretty effeciently since they drop &lt;code&gt;big bones&lt;/code&gt;. But it&amp;rsquo;s faster to just focus on killing the frogs for melee xp, and&#xA;then buying big bones to do focused bone-burying sessions at a bank, is going&#xA;to be a better use of time, but at the cost of buying the bones instead of&#xA;harvesting yourself. If you resign youself to this pattern of play, the game&#xA;pace moves a little quicker, the grind isn&amp;rsquo;t so exhausting, and the enjoyment&#xA;is a big lighter (in a good way)&lt;/p&gt;&#xA;</content>
    <author>
      <name>Nic Payne</name>
      <uri>https://pype.dev</uri>
    </author>
  </entry>
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